Quick thoughts on Supercell's latest; Clash Quest is an intriguing concept to be sure, but I find myself wanting something a bit more.. 1) The mechanics give less room for actual tactics / challenge, and instead favors RNG & the amount of troops you can bring in 2) Perhaps unrealistic, but I'd love to see a multiplayer element to really test the skills — perhaps I'll just have to wait for Clash Mini.. Additionally, more powerful units via microtransactions in a single players game..?
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Yea I kinda felt like a lot of the player choice is just taken out and found myself just tapping stuff and hoping I would win. When I lost I couldn't really tell whether it was due to rng or my choices.