Netflix is reportedly getting into game development
Bloomberg reports that Netflix has hired Oculus content VP Mike Verdu as vice president of game development. The business journal characterizes the hire as Netflix's "first big move" toward an expansion into videogames.Back in May, Netflix said that it's "excited to do more with interactive entertainment" following a rumor that it was planning to do exactly what we're hearing today: hire game development executives and make videogames. We said back then what we're saying now—that it looks like Netflix is getting into game development—but the pace is apparently picking up. Bloomberg's source says that the hope is to offer games on Netflix within a year.What exactly that will look like is unclear, but one thing is clear: Everyone's getting into games these days, eh? Amazon and Google have seemingly struggled with the business (Amazon hasn't released anything good yet, and Google shut down its Stadia studios before they made anything at all), but to its credit, Netflix has already released something you could call a successful videogame. It produced Black Mirror: Bandersnatch, an interactive movie that we quite liked. You vs Wild was perhaps less successful, but James did enjoy making Bear Grylls eat bear poop.Videos with choices aren't quite comparable to New World, Amazon's repeatedly-delayed attempt at an MMO, but I wonder if Netflix will stop with a "bear poo" button: Perhaps it will follow in the footsteps of other film companies and get a major game studio going before selling it to EA or Disney, who will later shut it down. That would be the traditional approach.In seriousness, Bloomberg does suggest that Netflix's push into gaming isn't just about interactive shows, although it may start small and ramp up. The publication also points out that Netflix is accepting applications for a director of interactive product innovation. That job listing does specifically reference Black Mirror: Bandersnatch, though, and says that the department is working on "game-like experiences, and different ways of interacting with stories." It doesn't sound like a Sex/Life MOBA is what the streaming service has in mind right now; I'd expect Bandersnatch-alikes for the time being.Even if Netflix starts slow, though, I wouldn't be surprised if it took some big swings in the coming years. There are lots of streaming services with movies and TV shows, so Netflix's value currently relies on acquiring and developing exclusive hits. Adding game streaming would differentiate it from HBO, Disney, Hulu, and the others in a more fundamental way. And if game streaming is the future, as Google and Microsoft and Nvidia and everyone else seem to think, why shouldn't Netflix be the Netflix of games? That's what I'd be thinking if I were the sort of person who investors trusted to make them as much money as possible.It's perhaps notable that Netflix has shown a general interest in the gaming audience recently. It teamed up with CD Projekt to put on WitcherCon the other day—The Netflix Witcher series benefited heavily from the popularity of the games, and vice versa—and it's been making a lot of shows based on games. Netflix's Castlevania series is the best of them so far, and there's more of that to come. The Dota series Netflix helped produce was so-so, but another season of that coming, too, and it's also got a League of Legends series on the way and some Ubisoft shows in development, including a live-action Assassin's Creed show and a Far Cry anime.About today's big hire: Verdu was VP of VR/AR content at Facebook at last check, but making deals for Oculus games represents just a sliver of his total career. He co-founded '90s adventure game studio Legend Entertainment, and continued to run it after it was acquired by Atari. He then went on to oversee EA Los Angeles for nearly seven years, went to Zynga for a few years, founded a mobile developer, and then ran EA's mobile games division for a year and a half. Verdu appears in the credits of Unreal 2, Command & Conquer 3 and 4, and The Lord of the Rings: The Battle for Middle-earth, to name a few games. (Trivial side note: EA LA was one of those shuttered former movie studios I referenced; it started as DreamWorks Interactive.)Netflix hasn't publicly announced the hire, but confirmed it to Bloomberg and CNBC. We've contacted Verdu and Netflix for comment. Netflix will be releasing its financial results for the second quarter of 2021 next week, on Tuesday, July 20, and it may make some noise about its plans around then.
www.pcgamer.comCD Projekt has confirmed that a new Witcher game is in development, "kicking off a new saga for the franchise."The new game will be built using Unreal Engine 5 rather than CD Projekt's REDengine, which the studio said will begin "a multi-year strategic partnership with Epic Games.""It covers not only licensing, but technical development of Unreal Engine 5, as well as potential future versions of Unreal Engine, where relevant," CD Projekt said. "We'll closely collaborate with Epic Games’ developers with the primary goal being to help tailor the engine for open-world experiences."CD Projekt said that the change to the new engine was made to help streamline the development process.  "From the outset, we did not consider a typical licensing arrangement; both we and Epic see this as a long-term, fulfilling tech partnership," CD Projekt Red CTO Paweł Zawodny said. "It is vital for CD Projekt Red to have the technical direction of our next game decided from the earliest possible phase as in the past, we spent a lot of resources and energy to evolve and adapt REDengine with every subsequent game release. "This cooperation is so exciting, because it will elevate development predictability and efficiency, while simultaneously granting us access to cutting-edge game development tools. I can’t wait for the great games we’re going to create using Unreal Engine 5!"  The studio also confirmed that despite the shift to a new engine, the new Witcher game is not planned as an Epic Games Store exclusive.
www.pcgamer.comMicrosoft to buy Activision Blizzard for $68.7 billion 👀
League of Legends looking at long lockouts for AFK laggards
Developers over at Riot Games are broadening their strategies when it comes to countering behavior they don't like, and are going to trial new penalties for players who leave or engage in AFK behavior during matches. According to Riot, about 9% of players worldwide engage in consistent AFK behavior.Riot defines AFK as two behaviors that waste time for others: people who idle during matches and people who just up sticks and leave the match entirely. Right now, the worst those players can get is a queue delay: "Queue Delays are a speed bump on an offending player’s way to their next few games: Upon clicking the play button, the queue blocks them behind a short timer. The purpose of this is to change behavior," says Riot.Now, however, players can get escalating penalties of between 1 day and 14 days of a queue lockout. That means no playing at all: They're removed from the player population entirely. "We're removing the player from the population for a while so they can't continue to AFK in games," says Riot.For now, the new punishments are being trialed in specific regions, as Riot is concerned about certain region-specific connectivity problems. (The SEA region, at least in other MOBAs, is infamous for connectivity issues that players can't control.) Players who would be immediately subject to the new punishments have been reset to a lower tier, so they have a change to change their ways before the new punishments are levied.You can read the whole developer log, with stats, on the League of Legends site.Nice spot, Eurogamer.
www.pcgamer.comBattlefield 2042 delayed by a month
Battlefield 2042, which was slated to release on October 22, has been delayed. Electronic Arts announced today that because of "unforeseen challenges" created by the Covid-19 pandemic, it has elected to push the game to November 19."Building the next generation of Battlefield during a global pandemic has created unforeseen challenges for our development teams," DICE studio general manager Oskar Gabrielson said in a statement. "Given the scale and scope of the game, we had hoped our teams would be back in our studios together as we move towards launch. With the ongoing conditions not allowing that to happen safely, and with all the hard work the teams are doing from home, we feel it is important to take the extra time to deliver on the vision of Battlefield 2042 for our players."
www.pcgamer.comOverwatch Reveals New Deathmatch Map Malevento
Amazon’s New World MMO is getting an open beta on September 9th
New Supercell Beta Launch! https://www.youtube.com/watch?v=NY_VluvV54M