Halo Infinite will launch without campaign co-op or the Forge map-building mode
Halo Infinite review by chris6b
Beat the Halo Infinite campaign last night. I know the story has been catching a lot of flack but I thoroughly enjoyed it. Now, who wants to run the MCC campaigns on Legendary?!
Halo Infinite review by Cal Crockett
343 Industries will start Halo Infinite beta testing "as soon as we can" https://www.gamesradar.com/343-industries-will-start-halo-infinite-beta-testing-as-soon-as-we-can/
CD Projekt has confirmed that a new Witcher game is in development, "kicking off a new saga for the franchise."The new game will be built using Unreal Engine 5 rather than CD Projekt's REDengine, which the studio said will begin "a multi-year strategic partnership with Epic Games.""It covers not only licensing, but technical development of Unreal Engine 5, as well as potential future versions of Unreal Engine, where relevant," CD Projekt said. "We'll closely collaborate with Epic Games’ developers with the primary goal being to help tailor the engine for open-world experiences."CD Projekt said that the change to the new engine was made to help streamline the development process.  "From the outset, we did not consider a typical licensing arrangement; both we and Epic see this as a long-term, fulfilling tech partnership," CD Projekt Red CTO Paweł Zawodny said. "It is vital for CD Projekt Red to have the technical direction of our next game decided from the earliest possible phase as in the past, we spent a lot of resources and energy to evolve and adapt REDengine with every subsequent game release. "This cooperation is so exciting, because it will elevate development predictability and efficiency, while simultaneously granting us access to cutting-edge game development tools. I can’t wait for the great games we’re going to create using Unreal Engine 5!"  The studio also confirmed that despite the shift to a new engine, the new Witcher game is not planned as an Epic Games Store exclusive.
www.pcgamer.comMicrosoft to buy Activision Blizzard for $68.7 billion 👀
League of Legends looking at long lockouts for AFK laggards
Developers over at Riot Games are broadening their strategies when it comes to countering behavior they don't like, and are going to trial new penalties for players who leave or engage in AFK behavior during matches. According to Riot, about 9% of players worldwide engage in consistent AFK behavior.Riot defines AFK as two behaviors that waste time for others: people who idle during matches and people who just up sticks and leave the match entirely. Right now, the worst those players can get is a queue delay: "Queue Delays are a speed bump on an offending player’s way to their next few games: Upon clicking the play button, the queue blocks them behind a short timer. The purpose of this is to change behavior," says Riot.Now, however, players can get escalating penalties of between 1 day and 14 days of a queue lockout. That means no playing at all: They're removed from the player population entirely. "We're removing the player from the population for a while so they can't continue to AFK in games," says Riot.For now, the new punishments are being trialed in specific regions, as Riot is concerned about certain region-specific connectivity problems. (The SEA region, at least in other MOBAs, is infamous for connectivity issues that players can't control.) Players who would be immediately subject to the new punishments have been reset to a lower tier, so they have a change to change their ways before the new punishments are levied.You can read the whole developer log, with stats, on the League of Legends site.Nice spot, Eurogamer.
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