Trying all abilities the game has to offer during my second playthrough. Turns out, mass telekinesis is the ultimate ability that makes mass battles a piece of cake. No shortage of ammo whatsoever because you only shoot at stronger enemies and bosses.
So far all released DLCs to Atomic Heart were nothing but disappointment. The Annihilation Instinct DLC continues the main story, but out of 2 possible endings of main story developers chose to continue the wrong one. Developers apparently mentioned that this is not canonical ending. Probably will leave normal ending for the Atomic Heart 2, as it affects world in a much more profound way. What this DLC is essentially a new location, a couple of new weapons, new glove ability, 2 more enemies and one new boss. Doesn't feel like it's part of the game, looks more like they reassembled leftovers that were cut from main game and bundled them together. Trapped in Limbo DLC is just the worst. It includes more of platforming in Limbo area with grotesque visuals and no point being there. It's more of the least interesting part of the main game. It's not moving story forward, there are no interesting mechanics. When I played the game all I wanted is to complete this part and return to the normal game. It has low rating in Steam and players describe it as "2 hours of nonsense garbage". Today Mundfish teased the 3rd DLC that will seem to be set in Neptune underwater station that was already revealed at some point in the main game. Hope it'll be less of a nonsense and more of a Soviet science complex areas, robots and monsters. Apparently you'll spend some time underwater and even meet some sea creatures. Third time's a charm?
Atomic Heart review by WalkinDude
Amazing track and one of the most memorable action sequences of the game
Ballet seems like a running theme in the game. Russian ballerinas are indeed the best ❤️
The lights and colors is what makes most of the atmosphere
That's exactly how I imagine robots would look like if they were made in USSR
Atompunk in alternative history Soviet Union? Yes, please!
That feeling you have when you just finished an amazing game. With StarCraft II that feeling I have once in a while when I replay all the campaigns. Too bad the story is over and in a way I'm glad there are no spin offs or some other crap like World of StarCraft. There is not much space for story rich games in the modern gamedev. There is also less and less demand for competitive real-time strategy games, all that market was consumed with MOBAs. Not many players out there want to spend hundreds of hours just to even stand a chance against other players. Having such good in size and quality single-player part is too expensive nowadays. Those shy attempts to revive an RTS market don't even try to include campaign or a story because creating balanced PvP game is already challenge on its own. I will revisit StarCraft story in the future, hoping there won't be any Reforged failures that will take the original game from me.
Valve has released a major update for Counter-Strike 2, introducing weapon charms and new skins as part of the "Arsenal" operation. They added over 100 new cosmetic items, including stickers and a new case. Players can also acquire charms through the Arsenal Pass, which costs around $15, and attach them to weapons. Additionally, gameplay animations were improved, and bugs were fixed. On the downside, some users have reported performance issues following the update, with frame rates dropping by around 14%.