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IC tiou · @tiou Sep 13, 2024

The popular game engine, Unity, has decided to give up their "runtime fees" that they introduced pretty much a year ago. 🚀 This scheme of theirs has been effectively ruining their reputation, making developers go crazy and also made their CEO resign. 🫠 So what was this model with the runtime fees? It meant charging the developers a fee every time the game was installed after the game had made over a minimum revenue limit and was past a certain install count. It made many game developers to reconsider their use of Unity as a game engine. 💸 They apologized after the initial news and made some softening blows to the pricing model which made it not that harsh. Still the damage was done; the CEO had to go and they also laid off 1800 people, which apparently was not related to this business strategy change.. 🤔 They've admitted it was a bad idea, but only after "deep consultation with their community, customers and partners" according to their new CEO Matt Bromberg (https://unity.com/blog/unity-is-canceling-the-runtime-fee). They are switching back to traditional pricing model that changes only on an annual basis. So it sounds like it's going to a better direction again, but I'm curious to see how they will manage to re-gain trust and more users in the future.❓ #unity #runtimefees #developers #gamedev #news

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IC tiou · @tiou Jun 05, 2024 · Edited
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Gray Zone Warfare

🚀🎮 Attention Gray Zone Gamers! 🎮🚀 Developers always do their dedicated best to create an epic gaming experience, but sometimes hiccups happen. Today, Marek Rabas, CEO & Co-Founder of MADFINGER Games and Creative Director of #GrayZoneWarfare, posted this in his X / Twitter. 💬 "Hi Guys, Please accept our apologies. We released a hotfix that introduced new issues to the game. We're going to roll back and will issue a new hotfix soon. We messed up mostly because we didn't trust our community when they reported performance issues. We couldn't reproduce it on our end, and after checking every commit, we were sure none of the fixes could affect client performance. This was a big mistake; it turned out to be a wrong merge, and unwanted changes were propagated to the hotfix branch. We have multiple branches, not only for the game but also for Unreal Engine, etc. So, lesson learned the hard way. We will always trust our community from now on and improve our pipelines to limit these problems. Please excuse us; we will do better next time." TL;DR: They reverted the previous patch because of bugs. 🐛 Stay tuned for the upcoming hotfix and, as always, Happy Gaming! 🎮👾❤️ #MADFINGERGames #GameDev #CommunityFirst #GamingCommunity #GrayZoneWarfare #MarekRabas #GrayZone

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